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MCarsten

35 Game Reviews

15 w/ Responses

Portal Illusion

This one looks like a portal-corona FX. Test it now! Keep your eyes in focus with the circles and you will "hypnotized":

5&180&0&0&0&3&0&0&3&3&0&0&7&0&100&fal se&00BBFF&true&200&true&333333

SpyS.

Smooth and Enterteining!

This game is really addicting, funny and enjoyable. It is not just that simple games, where you play for one minute and close the page, you can do a lot of things, with power-ups, avoiding, speedy, watch short and nice storyboard and do other things.
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NOW LET'S GO TO THE TOPICS:
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-//NAME//-
The name from Joe's Minor Adventure, looks simple, but really match in some way with this action game, as an adventure with the protagonist being the minor worker Joe. And it would be according with the storyboard lookings through the draings -- Joe's Minor Action, but this looks weird, even if the genre is action. I think you really did a nice picking of title here.

-//CONCEPT//-
The concept of the game is the most interesting, as this have nice observations from the west time. Like, the old traintrack bridges, the galloons, the stations with the mailbox, the wooden tracks, the mine cars, the gold plunders, the tunnels inside mountains and such, the seas under the bridges and a lot of other things. The use from power-ups was another interesting point of this game, where is not just that games from avoid trains changing the tracks or just simply avoiding rocks or stones, you have the gift from use three different kinds of power-ups and other thing that turns this more competitive, is that you have a limit time for use them, as you can never have them forever, this is much more nice. The trains design was another thing that took my observation as they looks really cool.

-//PROGRAMMING//-
The programming from this game was my favourite, I can see that you used a lot of variables, as the power-ups, poissons, trains, rocks, shocking construction signal, and other kinds of obstacles randomizing through your way, because if didn't had these random attachments, you already would know what do, and everyone could get a top #1 place in the leaderboard or scoreboard, this was a really nice point, other thing I liked was the point system where you get althrough from what you did while playing the game. The variables were pretty good, the commands also where, leaving the jumping control for the space bar, and the power-ups with they stroke listeners from "A", "S" and "D" keys, and placing "ESC" key for quit as the computer games we know and the "M" key for mute sounds, audio or music. The controls were very smooth, and leave for you and addicting view of the game and also you enjoy it by playing through hours, because you can be the top #1 from the game, you have a lot of curiosity for know where you will be, also, I liked how the difficulty from the game grow up, because when you hit the stage train station, the number of obstacles and trains double, and while you're going through the tunnel or cave, whatever, is more more hard. This game was really fun, addicting, enjoyable, creativy, good, smooth, smooth controls, action-packed, competitive, interesting, nice and whatever good things have to say. You really should be proud from this game. I really really liked it.

-//SOUNDTRACK//-
The soundtrack was really fun for this game, from the menu looks really "peaceful" kind to we read the boards, options, settings, instructions and such, and not that strong musics were give us some kind of hate and already jump for the gameplay. From the gameplay, does your game looks like a really old west action-adventure game and addicting. Your game doesn't have any FX or special sounds, or additional sound attachment, but if you see, just by the main audio, it looks really cool and give you fun of playing it. I think this was a really good and well choosen option of soundtrack. Countech Roll is really cool!!

-//OVERALL//-
As I said a lot of times, the game was addicting, smooth keyboard actions, enterteining, competitive because the leader board you have in the end, the skill you need to have to avoid the trains or any obstacles through your way, and the ability from use power-ups and constructed variables. Nice work!!

SpyS. > from Review Request Club

ProfessorFlash responds:

Wow thanks for the long review :). Glad you liked the game.

Short and Simple

I found the gameplay really short and with no logic, sometimes what is the correct answer don't have nothing so real. And this don't have a enterteining storyboard, it is all too simple, and you just have one story, you have nothing more to do, and this only took like 1 minute of time to finish, and is just 3 questions, you could do a menu with several challanges to do and maybe some achievements.

The art is more simple, you just placed a camp bitmap, and did a paper that you just change the text according with the frames, and some graphics to click, but the graphics were good.

The sound toggle menu was good, and the black-alpha board was also cool, the quality toggle was nice, but I think you did this really fast, they don't have a lot of work. The pen cursor you did was ok.

I can't do so many things to review here, I think you really should do more things on your flashes by improving them, as Soapbubble said, I agree with him.

Sorry for my grammar mistakes.
~Review Request Club~
SpyS.

Niallmcfc responds:

So, challenges and achievements, making it longer, bottom bar was good, more hills; more stories. Thanks!

More content

I think you should do further than a background selection, a sprite selection, where you press a button and it gives for you more sprites to use, by this can be much better, because as this is a scene creator, we don't have so much things to do on it, but I think is a good way to pratice on it, and you did great with those sprites, they look really interesting and good. Could be also better with you add some sound toggle for this with like three different songs, than you can choose what of them you want to listen and also one with off, where stops.

The animation and interactive of it, is nice and interesting. The good is that you have 36 sprites to use, is not that ones with just eight, and they are very well animated and smooth, when for example a character is walking, they don't looks like a lagged thing, they walk very well, you did good on this. Also for the shots or strikes from enemies, also was good.

{OVERALL}
Needs more content for it, not just these backgrounds and some characters. You can do some sound toggles, more than 30 sprites in a selection and more backgrounds in the selection. But if you did this as a test, then was ok. And nice job with the sprites animation.

Good luck with your future projects!
Good job!
6 score and a vote 4.

SpyS.

Addicting one!

This skill avoid game was really interesting, grouped with a great programming and a brilliant art. The music is also really good, and the gameplay excellent.

~Concept~
For a skill - avoid game this showed really interesting and cool, keeping the traditional style of a classic one, you did great. The graphics from it shows really interesting, in the most perfect. Also this have a good name "Avoidance", this seems like a series of games.

~Graphics~
The graphics are really smooth and well detailed. The radial color with his brightness in the correct point and a linear with a excellent job in the background with these green glows lines, seems like the square that you move with mouse be like the game occurs inside a computer, like in his chips and such things. Excellent.

~Programming~
You did a good job scripting it. The programming is really good, that possibility the player a good gameplay trough a meter that counts the way the time you're going advancing through the obstacles. The system of collision was well prepared and the sound toggles too.

~Gameplay~
The gameplay is really good as I already mentioned by the good graphics and don't forgetting the excellent programming. But I think that some things remains on this game, like you could do a power-up, or maybe some archievments or score, but would be cool if you do a level unlock/selection system, like if you hit a specific number in the meter, you advance to the next one. And also I think you should do maybe a health bar, and the some of the obstacles be a health power-up than hitting them your health bar grow up again.

~Overall~
Excellent programming, brilliant work on art, I can't say nothing bad from this, was really good, just the thing is that you don't have more things on it, with power-up will be a really good game. Keep your good work!!

~Review Request Club~
SpyS.

TheSongSalad responds:

Thanks for the suggestions and review man.

Excellent!

This tutorial about medals from Newgrounds is really informative and interesting. By this one, I removed several doubts from how put it, or with who exactly I can talk, I think I really need to thank you by this tutorial.

~ Concept ~
The concept is really good in some ways. Like, is all based upon Newgrounds system, but is not so creative, but in my opnion, this can't bee so necessary, like is "Newgrounds Medals" so, you need to put something from the site on it and you did a great job.

~ Information ~
The information displayed on this tutorial, as I said is really good. I bet that someone who was asking for everyone how put medals, and how use it, I have sure that they released all their doubts about it. And is really interesting put some games that are hard, so people can challenge with you.

~About~
One thing that I really liked on this, is that, you update for each medal you get, so you can inform people all the time, without wait for they look in your profile, and you did a nice job with the scroller. Hehe the most impressive is that when loads your page of medals, the internet scroller stay really small.

~Overall~
This was a great tutorial, with several informations, nice job, keep the great work on this. I give to you a 8 score and vote 5.

~Review Request Club~
SpyS.

Just one question, where did you get the NG preloader from the intro?

EventHorizon responds:

thanks for your great review and I am glad you liked this flash about automatic updates, unfortunately, the script is broken then the flash does not automatically update
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the preloader with advertising is on the "Flash Ads", while the intro with the logo of the newgrounds you ask Tom fulp!
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thanks again!

Nice work with art and programming!

~ Name ~
The name of this game shows as a funny title, like Bang like a comic way in onomatopeia, Boom, a way to a explosion also in comic way and Splat! is like smashing an insect in the floor, that have looking like the demons from the first level, where when they take a shoot, they explode in a green species of blood.

~ Concept ~
The concept is really interesting because is moved with comic/funny and action. One thing that I found good and interesting on this game is the fact from not all levels be from shooting with fire weapons, some are with blowpipe, others with slingshot and such things. I can't talk something bad from the graphics, because is in the style of Edd's drawings, that is to be like cartoon.

~ Gameplay ~
The gameplay is really good, along with 10 levels, level selection, level unlock system, cheats and stats. My critic to the gameplay, is that a problem with the targets, where they have a hit box in their sides, what turns the gameplay like in "medium quality", because for example, have a civilian in front of a target, when you're going to shoot the enemie, he shoots the invisible hit box from the civilian killing him. I think you should fix this.

~ Focus ~
The focus of the game is really for the highscores, because you can hit your high score, but to unlock other levels, accordlying with the way to unlock them, you need to hit the specific target score for each level, but sometimes they are hard to hit, almost impossible, like, just using cheats I got a target score. The only level I remember to don't use cheats to get the target score, was in that, who you need to defeat the Behemoth of Terror.

~ Overall ~
This is a good shooting gallery game, by all the things you can use or have on it, as I already mentioned as: highscores, score system, cheat system, stats, level selection and unlock system. The sort of looking for each level turns the gameplay more interesting, by don't be the same kind of enemies in each level. You deserves a 8 score and vote 5 to it. Good work!!

SpyS.

Funny, creative, awesome!

This game is really funny, not by just have some guys acting like idiots at some times, with all respect, while you can have laughing with the ways to win the game, like to some people, can be challenging escape the room, then, trying several times and meeting the way, you really have fun with the game. The acting is really funny and by the way I found this one, very better from the first one, also by his medals that are more easier to gain, the programming is absolutely excellent, I think you should fix the coding in the arrow in the table where you up the tv, that doesn't work. But in the same way, this don't make the game to be a trash, is really funny, playable and good.

I give you 5/5 and 10 score.
SpyS.

Fro responds:

Thanks

One of the best games...

I played this game when he was released to the portal, but never had advanced so much in it. Meanwhile, I back to play this game in order to finish it. I found the game, really good, was amazing how this game happens, through this was overall an awesome game, when you need to find hidden itens to make everything works and also you need to combine it to change the item how he is currently. The story from the gameplay is really interesting, trying to figure out what really happened. I found fantastic the journal that you find in one of the rooms, where the details seem to mean that the newspaper is true. The game's graphics are also amazing show. A great job, 5 / 5 votes for you and score 10. Great work!!

SpyS.

Amazing!!!

This game was really awesome. Excellent graphics and an amazing gameplay. Overall, this was absolutely great, good work!!

„Mut ohne Klugheit ist Unfug, und Klugheit ohne Mut ist Quatsch!“ — Erich Kästner

Age 27, Male

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