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MCarsten

35 Game Reviews

15 w/ Responses

Very cool game! A save system would be great!

Very interesting gameplay! Liked a lot the environment and the controls are really soft and smooth. Although when I submit my score it tells me that my score is undefined, NaN. Rather than that, nice game!

Good

The game is good and have a nice gameplay. What I think that you should put is more variety of enemies and make it harder, it is just so easy!

Nice graphics too.

Thanks for letting me play,
Spy

Awesome!

The game is awesome and the gameplay is addicting! Although there is a bug, when you're next to a zombie and you shoot, the bullets go through him, so if you are stuck with zombies, you won't be able to kill them. Everything else is good, except about the shooting bug.

Keep up the great work!

Lags too much!

The game is addicting and funny but lags too much when some object hit the soldiers, fix your loops.

Nice - Require some stuff..

Nice to see a Team Fortress's gadget with some nice design. The graphics overall are well done, I only think that the menu image should have a higher quality, it looks too much pixelated.

Two things this gadget requires:
1) Every end of a sound looks like it have some continuation, it gives a "boom", try cutting it off.
2) You need to add a mute button, it would help a lot.

Add variables to the sound doesn't repeat, like if you click pressing loads of times a button it starts the music everytime. Maybe you could do the first click a play; and the second click a pause.

~ Review Request Club

Frenzy responds:

There is a mute button (it says Stop All Sounds in the soundboard)

Thanks for the review, though

Need more gameplay

First of all, it is a hard game...not that this is some motive to vote it down but I think it was too hard because is almost impossible to get a score of 20, I made 12~13. The gameplay is a bit boring, is just walk and shoot, nothing more - not forgetting to mention that the health goes down really fast. I think you should try to create some kind of levels, I mean, try setting up a system which the first difficulty is easy, while the score is going up, the difficulty level increases, then you have a proportional difficulty.

Maybe you could try to add more weapons to your inventory - like grenades, bombs, pistol. This game needs medpacks also.

The enemies could have loads more of improvement, there is only one kind of enemy. The graphics quality is good for a first game.

By the way, it really needs some sounds and music. (If you don't added because Flash gave you a messege about 'could not import', it's because he can't read big MP3, convert it for WAV)

Well that's it.
~ Review Request Club

austinplaneboy responds:

Thanks for the relative positivity. Again-I was restricted during development by a 30-day free trial.

Cool

The art looks pretty good and have an interesting story, the levels are smooth--although I don't enjoyed at all some of the "key-door" levels, they are too hard. Keep up the good work! :)

EventHorizon responds:

welcome back Spysociety is a long time that not seen you on newgrounds, thanks for your review and I'm glad you liked my game!

Amazing!T

The game is awesome! Loved the mechanics, controls, graphics, everything! The musics are fantastic, the gameplay is really smooth and enterteining. Keep up the amazing work! It is perfect!

Addicting..

Hey there MonoFlauta, your game is pretty addicting and fun but you could improve more on the levels, I mean you could add some mechanics to rotate the map, or add bonus, score, etc. Plus, don't make that when you roll over the walls you loose, make if hitTest(xmouse,ymouse,true) it have a hit so if the player hold down the mouse and go across the map he will just don't loose. Would be cool also to have some random backgrounds :)

MonoFlauta responds:

Ha, most of things you are telling me are in part 4 (that is actually searching sponsor) you will love it :) thanks for the review, very usefull ideas :)

„Mut ohne Klugheit ist Unfug, und Klugheit ohne Mut ist Quatsch!“ — Erich Kästner

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Joined on 12/30/09

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